BIG BASS SPLASH
A fishing slot from Reel Kingdom lit up like a seaside pier after dark: turquoise water below, a sun-baked canyon above, and money symbols that flash their value every single spin.
The Money Board
Every fish on the reels doubles as a MONEY symbol. Its value lights up on the strip below, scaled from the smallest catch to the biggest haul the sea can give up.
Wild on every reel
During FREE SPINS the fisherman WILD lands on all five reels and substitutes for every symbol except SCATTER, turning near-misses into paid lines.
Scatter triggers
The bass fish SCATTER can land on any reel. Three, four or five of them award 10, 15 or 20 free spins respectively.
Retrigger ladder
Every 4th WILD collected during the feature retriggers it for 10 more free spins, pushing the money-symbol multiplier up to 2x, then 3x, then 10x.
Buy the feature
Skip the wait and trigger FREE SPINS directly for 100x your current total bet, with the entry spin randomly landing 3, 4 or 5 scatters.
Left-to-right pays
All symbols pay left to right on adjacent reels, starting from the leftmost reel — standard fishing-slot mechanics with a proper payline reading.
Hard win cap
Total wins are capped at 5000x bet. Hit the ceiling and the round ends immediately, the win is paid, and any spins left on the clock are forfeited.
How the reels actually play out
Big Bass Splash keeps its 5x3 grid honest: no cluster pays, no shifting reel counts, just five reels and three rows paying left to right from reel one. What changes constantly is what sits on top of the fish symbols. Because every fish is also a MONEY symbol, a single respin can quietly seed the board with values anywhere from 2x up to a very rare 5000x, and you will not know which until the reel stops and the number lights up.
The base game gives the fishing lines a chance to fight for a third SCATTER even after only two land, through a respin or a hook feature that can drag one more bass fish onto the grid. Once FREE SPINS is running, the WILD fisherman shows up on every reel and starts collecting whatever MONEY values are showing, banking the total as the round runs its course.
Reel Kingdom also seeds the round with 0 to 5 modifiers before it starts — More Fish, More Fisherman, More Dynamite, Hooks and Bazookas, Start From Level 2, or +2 Spins — so no two purchased or triggered rounds play out quite the same, even before the multiplier ladder gets involved.
